PROJECT THALASSA · PITCH

Project Thalassa

A seven-minute pitch, tracking the storytelling deck

Spoken slide by slide, every slide's substance intact, but retold around one sharper claim: Thalassa is a B2B custom narrative engine that listens to audience desire, pressure and memory, then turns those signals into storytelling assets before production begins.
≈ 7 minutes/12 slides/Beijing Moxun Technology
Three engines · the Thalassa narrative loop (maps to P3 / P5)
click the diagram to copy its source
This is the spine of slides P3 and P5. The system listens to audience desire and pressure, carries those signals into a deep motif layer, then shapes a storytelling package that can be handed to film, games, cultural tourism or brand teams. Thalassa is the name for that deep layer: not a finished content tool, but the upstream place where audience signals become story material.
P1
Cover · not building a tool, extracting stories from audiences
→ 0:25Plain, steady; pin the room down

We don't want to build one more "type a line, get a line" tool, where a human still has to bring the real insight and the machine only polishes the surface. We're building a B2B custom narrative engine that starts earlier: it reads what a crowd is carrying, then turns that pressure into story maps, motif sets, world bibles and scene boards.

To put it precisely: we're not designing a tool. We're extracting stories from audiences, before production begins. This is Project Thalassa.

P2
Problem · AIGC misses the audience story layer
→ 1:05Stay concrete; make the gap obvious

Most AIGC tools are still downstream tools. They respond to prompts, rewrite scripts, render images, score drafts or predict whether something might work. Useful, but they don't solve the hardest question in early development: what story should exist in the first place, and why would this audience need it?

That gap is why we use the name Thalassa. It means the sea, the deep layer under the visible surface. The surface is content. Under it are anxiety, aspiration, social memory, class pressure, longing and shame. Thalassa is the layer where those submerged audience signals become narrative material.

P3
Storytelling engine · audience signals into narrative assets
→ 1:50Use the song / meme example; show the tags are shallow

The engine has three moves. First, observe: read audience signals at the group level, not individual profiles. Second, bind: connect emotions with recurring symbols, scenes and social tensions. Third, output: turn that into a narrative package a production team can use.

The point is simple. We are not asking AI to invent from nowhere. We are asking it to listen to the audience more deeply than a survey or a sentiment tag can, then return something structured: a story map, a motif set, a world bible, scene boards. That is the emotional engine behind the storytelling.

P4
B2B custom narrative sprint · before production
→ 2:50Fullest slide; keep the three steps distinct, don't rush

The first business form is not a consumer app. It is project-based B2B custom service. For a film, a series, a game world, a cultural tourism project or a brand campaign, the client comes with a brief. We add the missing layer: what story is already latent in the audience.

Take one word, "a flat". To someone who's moved to London, what is it all at once? The right to stay, the school catchment for their kids, the chance to stand taller when they go home at Christmas. And also a twenty-five-year mortgage that owns them, a ladder they can't climb back down. Those hopes and fears, tangled together, are the story pressure nobody says out loud. A sprint turns that pressure into a production-ready narrative package.

P5
Narrative petri dish · compute motifs, don't tag feelings
→ 3:20Point at the symbol-universe on screen; can go a touch faster

Technically, the one thing that matters is this: we compute motifs, we don't just tag feelings. The visual on the screen is the evolution end, where audience signals, symbols and emotional tensions meet, bond, drift and recombine like cultures in a petri dish. There are three ends in all: collection, evolution and output, with no individual profiling.

In simple terms, VSA, Vector Symbolic Architecture, lets symbols become high-dimensional vectors, so they can bind, separate and recombine mathematically. VSM, Vector Space Model, places emotions, motifs and story elements in one shared space, so we can read proximity, tension and drift.

The result is not an abstract dashboard. It lands as story maps, role tensions, world logic, scene boards and design directions, ready for a production team to discuss, test and iterate.

P6
Benchmark · tools test content, Thalassa originates stories
→ 3:45Crisp, confident

Foreign platforms give us a clear benchmark. Many are strong in testing, prediction, analytics or rendering. They help a studio judge the script, the audience fit, the market risk or the visual output. They are useful, but most of them start after the story already exists.

Thalassa sits one step upstream. We work before the story is fixed: extracting the emotional motif, the character pressure, the world premise and the scenes worth testing in the first place. Others help you decide. We help you originate.

P7
Use cases · turn audience emotion into narrative assets
→ 4:15Name the signed deals, then point at the demo film

This doesn't stay inside a slide deck. The core is turning audience emotion into narrative assets a client can actually use: a premise, a character structure, a world logic, a scene direction. The early commercial path is project-based custom service for cultural tourism, film and television, fashion, brands and export-facing stories.

What's on the screen is a demo of that direction. What it's testing is fine control of feeling: whether we can read emotional symbols from an audience and carry them back as a story that still feels alive to that audience.

P8
AI series · one world body, many shows
→ 4:50Point at the story on screen; lean on "on its own"

First example, an AI series. We start with a chronicle, hundreds of millions of words, a parent world: settings, history, events, places, rules, all laid down so the world stands on its own first.

Then, from social symbols and a crowd's desire, we pull each character's motive, conflict and tension. A thick enough world gives a character a past; a real enough struggle inside them, and the story starts to come on its own. What's on the screen is the emergent narrative we're testing now: not AI writing one episode and stopping, but one parent world that keeps growing new stories out of itself.

P9
Feature animation · make the characters deep
→ 5:25Warmer; lean on "not a function"

Second example, a feature animation for cinema. We already have a script, and we're expanding its world into a whole universe. We want every character in it to be no function, but the kind with a past, with a struggle, the kind you remember for a long time.

Here's how: we use the world a virtual character dreams up to design the actual content, pulling the visuals, the spaces, the props and the atmosphere out of that dream into a design method. With it, even pre-production design can be produced at volume, every day.

P10
Team · Design × AI × Psychology × Semiotics
→ 5:50Slow on the names, leave a beat

The hard part of Thalassa is that it sits across storytelling, AI, psychology and semiotics. It won't stand if any one is missing. I'm Dai Shang, a PhD from Tsinghua University; Chunling Wu is a PhD from the University of London. The team structure is intentionally compact: research, narrative method, algorithmic prototyping and production handoff all have to stay close in the early stage.

P11
Roadmap · from custom pilots to a narrative library
→ 6:10Clear, one-two-three

What's next is three things. One, more audience-story data: crowd emotion, cultural motifs, worldview samples and commercial-scene cases. Two, tuning the algorithms so motif bonding and narrative generation become steadier, sharper and easier to explain. Three, B2B pilots in tourism, film, brands and games, letting each custom project flow back into a reusable narrative library.

P12
The ask · pilots, team and narrative library
→ 7:00Be honest about the ask; settle the close; last line light

Finally, the ask. What we need most now is not noisy scale; it is pilots, a tighter delivery team and a deeper narrative library. The money goes to audience-story cases, motif vectorisation, custom sprint delivery, and the engineering needed to keep story extraction and narrative generation sharp. We're open to a seed round, at a pre-money valuation of RMB 20 million.

Thalassa is named for the sea because every public story has a surface and a depth. The surface is what people say they like. The depth is what they need, fear, envy, remember and cannot quite name. Our work is to bring that depth back as story. Thank you.

· END ·
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